The perecentage of players that need to be “READY” before the match will start. The grace period (in seconds) a player is allowed to exceed the ping limit before being kicked. The maximum permitted ping before a player is kicked from the server. Useful for displaying community rules or custom server settings. Useful for displaying community rules or custom server settings.Ī short MOTD (Message Of The Day). The minimum number of players required to start the game.Ī long MOTD (Message Of The Day). The minimum account level permitted to join the server. The duration (in seconds) to show the mid-game summary screen. (Including Spectators)Īpplies increased ability cooldowns when a team has more than one of the same mercenary in play. The maximum number of players allowed to join the server. The maximum account level permitted to join the server. The duration (in seconds) that players stay in the lobby after the voting phase. If enabled, this removes the lobby timer and only starts the match once LobbyReadyPercent is reached. The percentage of the Lobby that should be “READY” if LobbyReadyUpGameStartEnabled is set to true. The duration (in seconds) that players are allowed to vote on the next map. Disable this to rotate through the maps sequentially. The duration (in seconds) that players get to select their mercenaries in the Server Lobby. Sets the duration (in seconds) of the post-match summary screen at the end of a game. 0 = Off, 1 = Objective Mode, 2 = All Modes Grants the defending team an instant respawn when the attackers complete an objective. Sets the fixed warm-up duration (in seconds). If set, this map will always be available for players to vote on when in the Lobby. Sets the countdown (in seconds) until match start once all players are “READY”. If enabled, the game will automatically surrender if an entire team disconnects from the server.Īllows players to unlock badges while playing on the server. Set this to true to make your server joinable via Quick Join. Sets the password used to log in as an admin. We recommend that you don’t use this - use AdminPassword instead. Sets the password used to log in as a “power user”. Here are the available settings that you can configure: However, the trade-off here is that you can now easily backup and share your configurations with the community. When we were doing hosting through Multiplay, their control panel had been heavily customised to allow us to fill in boxes to configure game settings in Dirty Bomb. Why don’t you just give us boxes to fill in? So you’ll want to keep backups of your configuration if you want to experiment with switching things off. JSON doesn’t (natively) support comments. It’s a format that allows you to specify “keys” and “values”, and also be able to nest lists whilst still being human-readable. JSON is short for “JavaScript Object Notation”. Friendly-Fire: Because being teamkilled by Proxy is fun.Map Rotation: Don’t like Chapel? Switch it off.Game Mode: Objective, Stopwatch or Execution.By editing this file, you will be able to edit things like: The majority of settings can be configured in a file called ServerConfiguration.json. So, you’re running a Dirty Bomb server on i3D.net? Presumably, you’d like to customise your Dirty Bomb Server to something a bit more specific than the defaults. Dirty Bomb Dedicated Server - Configuration
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